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Lara Crofts Vater, der weltberühmte Archäologe Lord Croft, ist verschollen und gilt als tot. Eines Nachts erhält Lara im Traum einen Hinweis von ihm und begibt sich daraufhin auf die Suche nach einem magischen Artefakt mit großen Kräften. Sie hat. DMCMX Rise of the Tomb Raider Action Game Modell Lara Croft Schauspielerin Archäologe Ganzkörper bewegliches Gelenk Mehr. Funko Tomb Raider S2 Lara Croft Spielfigur, Mehrfarbig, Standard. 4,8 von 5 Sternen Original Figur LARA CROFT Tomb Raider - Angel of Darkness ca 38cm. EUR 99, Lieferung an Abholstation. EUR 5,90 Versand. Lara Croft Tomb Raider lebensgroße Figur Muckle Oxmox. Freiburg. Gestern Lara Croft Oxmox Tomb Raide Figur Sammlerstück Original Rechnung. Cottbus.
DMCMX Rise of the Tomb Raider Action Game Modell Lara Croft Schauspielerin Archäologe Ganzkörper bewegliches Gelenk Mehr. Figurine Rise of the Tomb Raider PLAY ARTS KAI [Lara Croft]. Vollständige Produktdetails ansehen. Lara Croft Tomb Raider lebensgroße Figur Muckle Oxmox. Freiburg. Lara Croft Tomb Raider lebensgroße Figur Muckle Oxmox. € VB. EUR 95,00 3T 17Std. Autorisierter Händler. Produkte anzeigen. Bitte geben Sie eine gültige Preisspanne ein. Farben NEU. Folge uns auf den fantastischen Planeten Eternia, in ein Reich der Magie, des Übernatürlichen und futuristischer Technologien. Weitere Suchfilter Weitere Suchfilter Halo 4 Actionfigur Commander Check this out. Zur Kategorie Minifiguren. Hinweis Nicht geeignet für Kinder unter 3 Jahren.
Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
The gameplay underwent another major change for the reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.
The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim.
Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones , so Gard changed the character's gender.
Her design underwent multiple revisions and redrafts during early development. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series.
He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who handled the game's artificial intelligence AI and the three-dimensional 3D graphics. The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control.
Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
Lara's movements were hand-animated and coordinated rather than created using motion capture. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition. Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity.
Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming".
He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia.
This article is about the video game series. For the game, see Tomb Raider video game. For the video game, see Tomb Raider video game. For the film, see Tomb Raider film.
For the act of tomb raiding, see Grave robbery. Video game franchise. The Tomb Raider logo from onwards. Multiple logos have been used through the series' lifetime.
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December Tomb Raider action figures are collectable toys based on the franchise, which make excellent display items.
Ball jointed body parts, such as the shoulders and the neck, allow for Lara to assume any number of defensive and offensive poses as desired.
There are various Lara figures to choose from, each featuring a different outfit including a jungle outfit, a wetsuit and of course a tomb raiding outfit.
Many Lara Croft action figure sets are available which have multiple accessories included. Every kind of weapon and tool necessary for Laras adventures can be found.
Just some of the available accessories include pistols, handguns, a shotgun, a grenade launcher, a climbing axe, a bow and arrows, a knife, and a pickaxe.
Some action figures have exchangeable hands included with them too and there is at least one which has a motorcycle included for Lara to ride on.
In addition to the various accessories with specific Tomb Raider film action figures , there are a variety of dangerous creatures to be found too.
Lara Croft sets are available with creatures such as a crocodile, a great white shark, a Bengal tiger, a Doberman and a Yeti.
These creatures look great when put on display with Lara, especially when she is in one of her famous ready for action poses. Skip to main content.
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Sets with included creatures In addition to the various accessories with specific Tomb Raider film action figures , there are a variety of dangerous creatures to be found too.
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